Generic RUN n' GUN pack v1.0 Crafted by Anokolisa and al_MSantos, published by Vaca Roxa. Original: https://bakudas.itch.io/generic-run-n-gun License: CC0 (as declared by the author on the original asset page). Included originals: Subway_tiles.png (renamed subway-tiles.png), wall_subway.png (renamed wall.png), subway_BG.png (renamed background.png). This demo uses the tileset for industrial crates, stage structures and floor textures, and subway_BG as the workshop backdrop. Sebastiano, paint effects, scenery, wood constructions and gameplay are custom code, not part of this pack. Sebastiano character: original AI-generated pose study based on the reference photograph supplied by Saverio. Approved in this conversation. Four key poses are integrated; running/climbing are not yet full animation cycles. Original image is retained unchanged in sebastiano-poses-v1.png. Industrial Parallax background — Ansimuz https://ansimuz.itch.io/industrial-parallax-background Author page lists Creative Commons Attribution 4.0 International. https://creativecommons.org/licenses/by/4.0/ Original supplied public-license.pdf is preserved in industrial/. Files: bg.png, far-buildings.png, buildings.png, skill-foreground.png (renamed foreground.png). Assets are displayed scaled, tiled and tinted. Outdoor sky and clouds — Generic RUN n' GUN pack (CC0), same source above. Originals nuvens_1.png, nuvens_2.png and nuvens_3.png renamed to clouds-near.png, clouds-far.png and sky.png, respectively. Project-specific scenery, pumpkins, wooden frames and fairground props are custom canvas drawings. All four projects share the prototype route. Sebastiano actions v2 — original AI-generated sprite sheet, derived from the approved character reference. Eight new key poses: 2 breathing idle with hammer, 2 running with hammer, 2 circular saw action, 2 looking at the player with hammer. Source retained unchanged in sebastiano-actions-v2.png. Circular saw tooth/spoke rotation and debris are animated in canvas code. Locomotion update: the run cycle uses all six generated full-body running poses from sebastiano-actions-v2.png and sebastiano-run-v3.png. Two dedicated original AI-generated ladder phases are stored unchanged in sebastiano-climb-a-v1.png (first pose) and sebastiano-climb-b-v1.png. The hammer is carried in the belt while climbing. One full frame per state. sebastiano-run-v4.png — original AI-generated replacement running sheet, 2026-10-28. Six selected same-hand poses with passing phases; unchanged transparent source, runtime source-cell clipping. sebastiano-hammer-v2.png — original AI-generated two-pose hammer animation, same-hand anticipation and contact, 2026-10-28. Hammer contact uses original MK1 right pose unchanged; anticipation uses sebastiano-hammer-up-v3.png left pose, generated with matching arm continuity. WORKSHOP SVG PROPS — 2026-10-28 Toolbox (1F9F0), wood (1FAB5), nut and bolt (1F529), paintbrush (1F58C): OpenMoji, https://openmoji.org Source: https://github.com/hfg-gmuend/openmoji/tree/master/color/svg License: CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/ Original SVG files included unchanged in assets/props. Displayed scaled in game. crate.svg and paint-*.svg: original vector artwork created for Tuttascena. workshop-props-v2.png: original generated artwork matching the Sebastiano character, 2026-10-28. Replaces the displayed SVG props. Historical OpenMoji files retained unused, with their original license. sebastiano-aim-jump-v2.png: original generated directional paint and jump poses, 2026-10-28. Five aim key poses mirrored for eight directions; two exclusive full-body jump phases. sebastiano-aim-jump-v3.png: background/halo removal from directional and jump atlas via image editing, 2026-10-29. Alpha checked outside and inside all eight sprites. Scenery refresh — 2026-10-30 scenery-props-v1.png, scenery-backgrounds-v1.png, scenery-finals-v1.png: original AI-generated artwork created for Tuttascena. Source images retained unchanged; runtime crops select props and the four themed scenes. These replace the displayed backgrounds and final artwork described in historical notes above. Paint spill, electrical cable and falling sandbag behaviors are original game code. Theatre background v2 — 2026-10-30 theatre-background-v2.png: original artwork redrawn with built-in image generation from the theatre reference. Prompt: coarse arcade pixel art, simplified backstage geometry, burgundy curtains and muted ochre/teal, flat shadows, fewer details and no cinematic glow. Full source retained unchanged; nearest-neighbor display. Only the theatre background uses this revision. Background refresh — 2026-10-31 pumpkins-background-v2.png, battens-background-v2.png, fair-background-v2.png: original built-in image generation with theatre-background-v2 as style reference. Prompt direction: coarse arcade pixel clusters, flat shadows, sparse background shapes, no loose decorative props; cool sage/blue-green garden, slate workshop, indigo/plum fairground. Sources retained unchanged; nearest-neighbor rendering. Decorative playfield benches, cans, brushes, crates, toolboxes, spare panels, flags and redundant beams disabled. Interactive wood, bolts and hazards remain. Climb v2: original paired generated full-body poses, calibrated to idle head size and compact body proportions. Same atlas and uniform scale for both frames; pelvis and cap alignment per cell. 2026-10-31. collectibles-v1.png: original generated transparent 2x2 atlas of nails, tape measure, carpenter square and paintbrush, 2026-10-31. Sources unchanged, runtime cell cropping. Sebastiano damage v1 (2026-10-31): original generated character sprite sheet via built-in imagegen, matching the existing character reference. Brief: two back-arched comic hurt/recovery poses and matching cartoon skeleton, transparent background, consistent proportions, no effects baked into sprites. Stars, electrical arcs and finale fire are original procedural Canvas animations. 2026-10-31 tool expansion: seba-drill-v1.png, seba-air-paint-v1.png and seba-kneel-hammer-v1.png generated with built-in imagegen using Sebastiano actions as identity/style reference. Briefs: five standing and five airborne screwdriver aim directions; five airborne paint-gun directions; two one-knee hammer poses (anticipation/contact). Transparent original sheets, calibrated source crops and shared body scale. Screw projectiles and fastening corners are original Canvas drawings.